FIRST IMPRESSIONS: THE SIMS 4
Like many of you out there, I am
guilty of being an ex-Sims addict. From the days of the original Goth family
from the original Sims, my career as
a control freak has been a long one. I played the original Sims a lot and The Sims 2
far too much. I deliberately avoided purchasing Sims 3, as it was released at a
time when I was trying to find work, and I knew that resuming my addiction for
the series would have been unhelpful. Additionally, I was fiercely loyal to my Sims 2 creations, and hence adapted a
neck-beard-like attitude of disdain and premature dislike towards the Sims 3. However, I am older and wiser
now, and consider myself ready to embrace Sims
4 for whatever it may be. This openness, along with a load of healthy
encouragement from friends, has inspired me to give the new game a crack.
I was initially extremely
impressed. The new character creation is beautiful. Loading and instillation
times were fairly quick and the level of detail available in character creation
is a refreshing increase compared to previous games. Outfit, accessory, body and face shapes can
all be thoroughly customised. However, I still find myself thinking of
customisation features that the game could include, but does not. One example
is the bagginess and length of clothes. Although there are more interesting
modest outfit options in Sims 4, I am
still a little frustrated at how skin-tight most of the female clothing options
are. The length of skirts and shorts is predominantly very short, and while I
understand that it is probably this way in order to reflect current, popular
fashion trends, I do not see the harm in including length options for skirts
and pants. Yes, there are some longer options available, but most of the exciting
clothes are quite revealing. I feel this is something that could be easily
adjusted and is important, as the way your Sim dress is a direct reflection of
the personality they have, and personality is something they have spent a lot
of time expanding in Sims 4.
The new levels of personality
customisation, the ability to freely change aspirations, and the ‘moodlets’ are
awesome new additions to the game. Instead of just choosing one of a handful of
different aspirations, as in previous games, which resulted in most Sims with
the same aspiration having very similar personalities, the ability to choose
sub-aspirations from categories and assign your Sim traits, allows for the
creation of a deeper, more interesting personality. This new depth makes it far
more possible to tell interesting stories through Sims gameplay. The moodlets
too, are an enhancement, as they provide the player with a little more
direction in controlling their Sims. Instead of just making Sims do whatever
you want, whenever you want, the moodlets add an element of strategy to the
game. Inspired, Energised, Tense, Uncomfortable and Flirty are just a few
examples of possible moods. Despite these new features, the gameplay of the
Sims 4 remains essentially unchanged from previous games. Although there are cool
new features and more customisation options it certainly feels like a newer
model of an old game, rather than a new game.
While many new features and
options have been added, the team at EA have kept the game accessible by adding
features which bypass the need for extreme customisation if building and
creation just isn’t your thing. Pre-assembled outfits are available for your
Sims, and houses can be bought either furnished or unfurnished. In build mode
you can now buy rooms which are entirely furnished and functional. These
features are great, as they allow the game to accommodate a wider range of
players. For example, if you just want to design houses from the outside, you
can use the pre-furnished rooms to avoid the hassle of interior design.
Quirky new career paths and
social interaction options, along with object actions tailored to moodlets, are
other new gimmicks which make Sims 4 feel fresh and exciting, at least for the
first few hours of gameplay. The user interface of the game has been totally
overhauled and replace by a streamlined, minimalist look. While it is more
visually appealing than previous menus, some veteran Sims players may find the
rearrangement of familiar buttons frustrating. I would go so far as to say that
the UI has been too streamlined, as some features are so well concealed that
finding them is frustrating and unintuitive. For example, the ‘Create a New
Sim’ button cannot be found from the over world menu. You must return to the
opening menu in order to create a new family. Playing the game for the first
time I also found my Sims ‘needs’ difficult to locate. Traditionally placed
front and centre of the UI, ‘needs’ have been pushed aside and assigned to a
tiny button in the bottom right-hand corner. This feels like a reflection of the
new gameplay, which places much more emphasis on moodlets and aspirations, than
it does on needs.
The Sims 4
has a few other flaws – none of them game destroying, but certainly
disappointing. The lack of social integration is surprising. There is a social-media-esque
community through which you can share lots and Sims that you have created, but
that is about as close as you will get to playing with your friends. Many Sims fans (myself included) were hoping
for some kind of online multiplayer mode in which your Sims could interact with
those of your friends in an online space. There are no features like this. The
social media integration is also disappointing. Sharing new Sims you’ve created
on Facebook resolves as a link to an advertisement for The Sims 4. Even if you own the game you are still met with an ad
upon clicking the link, rather than being able to view the Sims your friends
have created without launching the game.
More frustrating is the fact
that, as far as I can tell, there is no option to build your own ‘community’ (or
‘neighbourhoods’ as they used to be called) from the ground up. The Sims attracts two kinds of players;
those who wish to tell stories through the lives of simulated people and those
who like to create things. Obviously many players fit both categories, but the
point is that half of the gameplay of The
Sims is about creating things. Although you can, of course, build new lots
in The Sims 4 you are allocated
perhaps only 4 blank residential lots to build in and no community lots in the
premade communities, and there is no option to build your own community. You
cannot even outright delete a block without loading it up in build mode first.
This is very limiting and may repel long-term Sims fans. Certainly, I am very frustrated by these limits, especially
as I believe this feature will be introduced in a later, paid expansion. Excluding
game features present in previous titles of your franchise, only to introduce
them later, but only for a price, seems unfair.
The main problems of The Sims 4 are a reflection of the approach EA obviously took in designing the game, and that is to attract new players, rather than satisfy old ones. The tone of the tutorials, the simplification and streamlining of features, the changes to build mode – everything has been designed to make the game easy to pick up and play. I know that EA are a business, and at the end of the day business is about money, but The Sims already has such a large fan base that I cannot see the logic behind prioritizing new players in the design of The Sims 4, over old ones. Despite these flaws, the game remains fun overall, and many of the new features are great additions. I suppose I will have to wait for future expansions to make my mind up about The Sims 4.
The main problems of The Sims 4 are a reflection of the approach EA obviously took in designing the game, and that is to attract new players, rather than satisfy old ones. The tone of the tutorials, the simplification and streamlining of features, the changes to build mode – everything has been designed to make the game easy to pick up and play. I know that EA are a business, and at the end of the day business is about money, but The Sims already has such a large fan base that I cannot see the logic behind prioritizing new players in the design of The Sims 4, over old ones. Despite these flaws, the game remains fun overall, and many of the new features are great additions. I suppose I will have to wait for future expansions to make my mind up about The Sims 4.