REVIEW - RAYMAN ORIGINS
This game has been a pleasant
surprise if ever I've had one! Purchased in a Steam sale many moons ago, and
never installed due to a lack of hard drive space on my slowly dying laptop, I
finally got around to playing this game after receiving a new computer! I
purchased this game based almost entirely on Rayman 2: The Great Escape
nostalgia so my expectations were not very high. Additionally, my recent,
unpleasant experiences with Ubisoft titles (Heroes of Might and Magic VI
featured compulsory participation in their 'UPlay' online community - a
terrible requirement for someone with a shaky internet connection) lowered my
expectations of this Rayman game. Just seeing Rayman, Globox and the
Tweensies in a new platforming adventure was all I was after. Rayman Origins
blew these simple expectations out of the water with its beautiful visuals,
smooth handling and awesome interactive soundscape. Quirky and fun, with a
refreshing sense of humour, this game has been a great surprise.
Rayman Origins features some excellent throwbacks to previous titles such
as the return of the incoherent, gobbledegook language known as 'Raymanian', rescuing
fairies who have the ability to grant you new abilities and the friendly
mosquito - known in the original Rayman game as 'Bzzit' (it is not
specified whether the mosquito in Rayman Origins is Bzzit but he
certainly seems to be). Additionally, the pace of the game is really engaging.
You are thrown quickly into gameplay - there are no tedious tutorials or video
sequences - and this speedy, engaging pace is maintained throughout the first
world. This feeling of momentum really makes you feel as though you are part of
Rayman's adventure. Excellent level design and the impressive soundscape
contribute to keeping the game's pace fast and engaging. Not only is the
soundtrack to Rayman Origins incredibly catchy, the soundscape and
effects of the game affect the soundtrack. So, as you progress through the
level it really feels lively as your every movement is mirrored in sound. The
reward system too is really well designed - you never have to undertake the
tedious task of finding every Lum in each level in order to complete it.
There are only two small complaints
I could make of this game - if you pressed me to! First, the levels in the
first world are (at times) a little too easy, however progression to later
worlds sees the difficulty increase. Second, the game is obviously designed to
handle better with a controller. The PC controls are serviceable, but playing
with a controller definitely makes for a smoother experience.
Above all this game is just good
fun. In an age where games design is an exploding, wildly extrapolating
industry and new titles are appearing left right and centre thanks to crowdfunding
and platforms like Steam Greenlight it is easy to get forget that the point of
games is simply to have fun. So many games now are about creation, exploration,
problem solving, even the simulation of real world problems. And while I hold
interest and appreciation for all these types of games it can be overwhelming.
It has been really nice to return to a familiar franchise and experience an
honest, unpretentious game that is just great fun.